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ABSCONDER

In the action game «ABSCONDER», players escape from the prison yard of a totalitarian regime. The hectic pace of an escape is made tangible with the limited view of the character. Players can escape their pursuers simply by sharpening their skills and finding the quickest shortcuts.

Autor:innen
Janosch Büchi & Dominic Sutter
Jahr
2024
Studiengang
BA
Fachrichtung
Game Design
Themen
Action, Escape, Architecture
Weitere Informationen
© ZHdK.
© ZHdK.