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I?Am – A Door to Yourself

«I?Am – A Door to Yourself» is set in a large white space in which the players are encouraged to search for their own selves. On this quest for self-discovery, they encounter mirrors and doors. Utilising the game’s most important tool, written expression, they are able to address very personal questions together with their mirror image, and to explore them further during the game. They learn paths to self-reflection, how to identify individual needs, how to interpret them and take a close look at their meaning.

Autor:innen
Aylin Acikel
Jahr
2022
Studiengang
BA
Fachrichtung
Game Design
Themen
self-discovery, self-reflection, writing game
Weitere Informationen
© ZHdK.
© ZHdK.