Diploma archive

Digital Reading Matter

Future Commensality

For Ida

H₂OME

Tales of Tomorrow

Flink

Idle Sunbathing

Julia Seemann – Reborn

d'Bühni

Pilzbüssli

Takeaways When the Weather Is Good

Keramokro

Abgott

Grab & Go

GOSIO

More Than a Category

on souls and soil

Yiddish Displayed

Futureprotein

The Morning After

Sta-Tisch?

BEYOND

Facial Expression Database

Skaraphus

Shape of Chance

Overload

Planks Builders

VINO

prime-time

Striving

Augmented Bodies

Walden

With Everything That We Are

In Circles

Healthcare Human-Centred Design

Visualize Music

Aktion Weile

Playing the Open Source Game

Shaping Boredom

Ol' Boy Bosun

Narrative Indie Game Design for the Generation Netflix

radEX

An Ambivalent Practice

DABBAVELO DASH

When I woke up

The Flood

FUTBOLIZATION

On Censorship – a Visual Essay

When Wishing for a Child Is Not Straightforward

«Be Water»

Rethinking the Archive

Living with an Exoskeleton

Carbometso

Mala restera!

Nature in Games

Pause?

SOMN

Les Liliacées

DLVRY

Un-Breaking the Rules

Visual Self

Perspectives on Foster Care

Chickens and the Egg Industry

SÖR

Silverwood Legends

Fantasy Animals Cause Real Empathy

Dandelion Method

Sunken Landscape

Insicht

Metamechanic Toolkit

Power & Presence

Terminal

reSMELL

On Growth and Alteration – an introduction

KDS

Micro-Contributions

Alivia

Succus

Redesign Dementia

Faketual Reality

Rare Necessities

InsektenBau

The Formatorial Project

AIRM

Dialoguing with Ecologies

Sizeless

Black Masculinities

Gyri, Sulci et Arteriae

A Visual Journey

Homines

Cyber Sensitive Humour

S'WERVE

sudden softness

Virtual Real Rooms

Petro Spectacles

ARIS

Mit-Menschen

On the Spectrum

YUNO

Care Studio Zeta

[I] doesn’t exist

Heimat.sichten

Memories of Salt & Sorrow

Reminiscences of Future Pasts

Tuuls

Nom. 0

A Diversity Life Force

Yeast Buddy

Forget.me.not

Personendepot

Designing the Unfinished

Es Härzeli Wienes Vögeli

Peripheries of the Center

All-Round Giant Deer

Along a Line, Leaving Places

Basic Module 2.0

Garbage bags

collecting, cataloguing and editing

Landscape in Motion
