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Silverwood Legends

A Procedurally Generated Story

How do you create a balance between procedural storytelling and independent decision-making in a game? Based on the research findings of this project, this game prototype – a singleplayer text adventure – presents an innovative solution to this problem. In «Silverwood Legends», every decision of the player counts because it determines the story’s progress.

Autor:innen
Christian Sami
Jahr
2021
Studiengang
MA
Fachrichtung
Game Design
Themen
Entscheidungsfreiheit, Singleplayer Text-Adventure, Procedural Design
Weitere Informationen
In «Silverwood Legends», the story is procedurally driven.
In «Silverwood Legends», the story is procedurally driven.